Like our previous entry, the Sprint Shoes belong to the Boost synth group, which can increase your ATB recharge rate further. How to get: You can get these shoes by either dismantling an upgraded Tetradic Crown or Tiara, or by upgrading Hermes Sandals with a Perovskite as a catalyst.
How to get: This item will drop from the Kalavinka Striker on the Palamecia the second time you defeat it. In addition to making most fights go by quicker, the Morale Talisman can be equipped with other pieces of the Physical Defense group to activate Physical Wall. Not all items are meant to make you better in combat. Some are there to help you line your pockets. The Whistlewind Scarf will give your party a head-start by giving you a full ATB gauge segment at the start of the fight. How to get: There are many ways to get the Whistlewind Scarf.
You can also get it from Moogleworks starting Ch. Called an EXP Egg on other Final Fantasy titles, this item will double the amount of CP your entire party gains per fight, halving the time it takes to level up. Mission 15 reward. Mission 45 reward. Archylte Steppe : Eastern Tors Moogleworks from ch.
Mission 1 and 59 reward. Mission 55 reward. Mission 51 , 62 and 63 reward. Archylte Steppe : Western Benchland. Archylte Steppe : Central Expanse. Archylte Steppe : Eastern Tors.
Mission 48 reward Drop: Vercingetorix common. Characters - Locations - Menu. Accessories - Components - Items - Weapons - Upgrades. Enemies - Enemy abilities - Enemy Intel.
This is why even if Ultracompact Reactor is more efficient, it's not necessarily the best choice when the EXP to add is small. Sometimes you'll have to mix things up and use both Materials. Simple concept, but it's important that you grasp it. Please keep in mind that in these first examples I'm ignoring the EXP Bonus; it's just for the sake of making these examples more easy to understand.
Therefore, in the "real case" it's actually more effective to use just Superconductors. Another case that will sometimes occur is when, efficiency-wise, it'll be better to "waste EXP" adding more than it's needed to reach the max level with an Ultracompact Reactor rather than adding the minimum amount of EXP necessary to upgrade the item to max level with Superconductors. Things are not exactly as simple as this, since every piece of equipment has a certain "Rank" sometimes referred-to as "Grade" which determines how effective materials will be when used on it.
In total, there are eleven different Ranks, which have been traditionally named from Rank A to Rank K sometimes people use a numerical nomenclature; Rank 1 corresponds to Rank A, Rank 5 to Rank E, and so on. The Rank of an item cannot be seen directly, but can be deducted from the EXP that the item receives from a certain Material. The Rank of an item tends to be worse A is better, K is worse if the item is better. Wurtzite Bangle is Rank J. Thankfully for the simplicity of calculations, an Inorganic Material that is good with a Rank will still be good with another Rank; just less effective, but still efficient compared to the other materials.
In other words, Superconductors and Ultracompact Reactors are still the two best Inorganic Materials, whether the item you're upgrading is Rank A or Rank K, or anything in-between. To give you an idea, these are the base EXP values added by a Superconductor and an Ultracompact Reactor in relation to the Rank of the item you want to upgrade:. In any case, I'll tell you the amount of Materials that you need to use to upgrade every piece of equipment in a table of the section below, so you won't have to actually make any kind of calculation since the "results" are already all there.
Below you will find two tables that contain all the weapons and all the accessories available in the game.
I've also added the amount of Sturdy Bones you need to use to apply the bonuses; most of the times it's just the regular 36x, but it's occasionally different. You can also use Vibrant Ooze and Barbed Tail instead of the Sturdy Bones , indiscriminately, since they are worth just as much.
Lastly, I've also factored the Gil it will cost to buy the components, except for the Catalysts which are added on their own column, but not accounted in the Gil cost. Note that when you have to apply both few Ultracompact Reactors 1, 2, or 3 and greater amount of Superconductors, you should apply the Ultracompact Reactors first, since they cause the EXP Bonus to decrease less than the "greater amount" of Superconductors, and therefore you'll need to use less Sturdy Bones to get the EXP Bonus back to 3x.
For example, when upgrading the Flamberge you'll need to use 3x Ultracompact Reactors and 34x Superconductors. Of course it's not a big deal 14x Sturdy Bones are 1, Gil in total , but why waste Gil if you don't have to? This is because every Tier-1 weapon can only be acquired at Lv 1, and every Tier-2 and Tier-3 weapon can only be acquired after upgrading a Tier-1 or Tier-2 weapon. Therefore, all weapons, on all Tiers, can only have one starting level.
This is why you will only see one set of EXP values for every weapon. For example, the Silver Bangle can be bought, found in treasures in both cases it will start at Level 1 , but it can also be acquired as an upgrade from the Iron Bangle in this case it will start at Level 4.
Because of this reason, in the Accessories table each accessory will have two rows with EXP values. The upper row refers to the EXP required to upgrade that accessory to max Level starting from a Lv 1 accessory. The lower row refers to the EXP required to upgrade that accessory to max Level starting from a Lv X accessory acquired by upgrading its lower version.
Practically speaking, this means that if you want to upgrade a Silver Bangle to max level and you bought the Silver Bangle from the shop, you'll have to refer to the first row, and your Silver Bangle will require 1, EXP to reach max Level starting from Lv 1. Sometimes some accessories have "empty" rows. The reasons for this should be obvious: the lowest-grade accessory of a certain type such as the Iron Bangle can't have the second row, since it can only be acquired as a Lv 1 item, and not by upgrading another accessory.
Similarly, the highest-grade accessory of a certain type such as the Wurtzite Bangle can't have the first row, since it can only be acquired as a Lv X in its case, Lv 32 accessory by upgrading its lower-grade version the Adamant Bangle-max level. The achievement Treasure Hunter requires you to own, at any time during your playthrough, all the possible accessories and weapons in the game. By "at any time" I mean that you don't have to own all the possible weapons and accessories at the same time : if you had, say, an Iron Bangle back in Chapter 1, and then you sold it and never obtained another one again, you won't have to actually have an Iron Bangle in your inventory in the moment you unlock the achievement, because the game will always "remember" that at some point in the past you had this item with you.
There are missable items that can permanently void you the opportunity of unlocking Treasure Hunter due to their limited stock in the Post-Ending game world. These missable items are all accessories that reduce elemental damage:.
Truth be told, you have to try really hard to make this achievement missable, because these items can be obtained from many different sources available even in the post-ending game. It's enough to have a single Ring of a certain element to be able to obtain the others grade-1 can be upgraded to grade-2; grade-2 can be upgraded to grade-3; grade-3 can be dismantled to get grade Each of the missable "grade-1" elemental accessories Ember Ring, Spark Ring, Aqua Ring can be obtained by dismantling the corresponding-element "charm" accessory Fire Charm, Thunder Charm, etc.
Moreover, you should already have these accessories the grade-1 elemental accessories from treasure spheres in the first Chapters of the game. You can also obtain these accessories by dismantling the corresponding grade-3 elemental accessory which you may obtain from a copy of the grade-2 elemental accessory, often received from quests available in the post-ending game.
The only missable "grade-2" elemental accessory Icicle Ring can be obtained by upgrading the corresponding grade-1 elemental accessory Frost Ring , which in its turn can be obtained by dismantling the Ice Charm.
All the grade-3 elemental accessories Salamandrine, Boreal, Raijin, Nereid, Sylphid, and Gaian Rings must be obtained by upgrading the corresponding grade-2 elemental accessory. As you can see, there are multiple sources to get these items, and therefore it's really hard to make it ultimately impossible to obtain these accessories.
Below is a summary of all the possible sources for these missable accessories. Some accessories have limited availability in the game, but they are not missable because at least one copy of them can be obtained in even in the Post-Ending game.
This is a list of items with limited availability:. Another copy can also be obtained by upgrading the Gold Watch - Survivalist Catalog : one is obtained as reward for Cie'th Mission Note that not all of these are missable some of them are available in the Post-Ending game, even if only in limited amounts ; these are "just" items with limited availability.
Those that are actually missable are those that I reported in the previous section. This is a list of items with "apparent" limited availability they may seem with limited availability because they can't be bought, but there are still other sources to get as many of them as you want :. Each weapon has three "tiers", and the name of each weapon will change from one tier to another.
For instance, the Hauteclaire weapon can be upgraded to Durandal first, and then further upgraded to Omega Weapon.
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